*GIPHY Gallery in the end*
Initial Release: 2019
Anthem is an action role-playing game set in an open world environment and played from a third-person perspective in which players take the role of a Freelancer donning fully customizable exosuits called Javelins. These suits can be customized to have various unique weapons and superhuman abilities. Two classes of Javelins were shown during Anthem’s presentation at Microsoft’s E3 2017 Conference. One was the Ranger, which is an all-around and balanced Javelin, and the Colossus, which is a larger and more heavily armored Javelin made to fill in more of a tanking role.
The game features both single-player and co-operative multiplayer elements in a “shared-world” that can have up to four squad members per team. Teams can fight savage beasts and ruthless marauders while exploring lost ruins and experiencing massive, world-altering terrain occurrences, such as “Shaper Storms”.
The Crew 2
Initial Release: TBA (2018)
Similar to its predecessor, The Crew 2 is a racing game. In the game, players assume control of a relatively unknown racer, who is trying to work his way to become successful in multiple disciplines. It features a persistent open world environment for racing and free-roaming across a scaled-down recreation of the contiguous United States. In addition to cars, players can also control other kinds of vehicles including planes, motorcycles, and boats. Each vehicle has their own control physics, meaning that gameplay is different when players are controlling different types of vehicles. Players can switch between controlling air, land and sea vehicles instantly. The game features four different hub worlds, with each having their own theme and playstyle. These themes include off-road, street racing, pro racing, and freestyle. Vehicle customization will also be featured in the game. Similar to the first game, it will place a huge emphasis on multiplayer. It also features a cooperative multiplayer mode, which allows players to join different rally raid events together. This mode can also be played solo with artificial intelligence.
FAR CRY 5
Initial Release: 27th March 2018
Similar to its predecessors, Far Cry 5 is an action-adventure first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game will feature a new character creator, which the player can use to customize their character’s appearance. The game will also feature the old aiming system from other titles which allows players to lean around cover. The player will have a variety of ranged and explosive weapons to fight against enemies, while the game will place a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons.
Creative director Dan Hay described the design of the open world as being modelled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralising the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the “anecdote factory”, a game where two players could venture out from the same point in opposite directions and have completely different experiences that they would then share with one another anecdotally. The game world will also respond to player actions; for example, civilians will move back into an area once the player has eliminated cult influence and may provide additional support or make other civilians more sympathetic to the player character’s cause.
The game will also feature a recruitment system, in which the player can recruit locals in the county to fight alongside them similar to the “Buddy” system used in Far Cry 2. In this “Guns for Hire” system, the player needs to convince other locals to join their cause, and every companion fighter has their own unique skills and personalities. The player may or may not meet them depending on their actions. The recruitment system will replace the beacon system used in previous titles. For example, Far Cry 4 featured bell towers that the player had to climb in order to open up parts of the map and various activities in the region. Far Cry 5 will remove this system and instead rely on the player forging relationships with other characters to discover story missions, events and other characters.
The player can also tame wild animals through the “Fangs for Hire” system, previously introduced in Far Cry Primal. The tamed wildlife will assist the player in combat and follow the player’s orders. Different wildlife will have different combat patterns. A fishing mechanic has also been introduced and a variety of fishes can be caught. The campaign can be played individually or with a partner through the game’s cooperative multiplayer mode known as “Friends for Hire”. The game will also feature a map editor, whose features have been expanded from previous titles.
Initial Release: later this year (2018)
Metro Exodus is a first-person shooter game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans. The player wields an arsenal of hand-made weaponry which can be customized through scavenging materials and a crafting system. The game features a mixture of linear levels and sandbox environments. It also includes a dynamic weather system, a day-night cycle, and environments that change along with the seasons as the story progresses (It will be set over the course of one whole in-game year).
THE LAST OF US PART II
Initial Release: 2018
Development of The Last of Us Part II began in 2014, and commenced motion capture in 2017. Troy Baker and Ashley Johnson reprise their roles as Joel and Ellie, respectively. The game’s story is written by Neil Druckmann and Halley Gross. Gustavo Santaolalla returns to compose and perform the score. Bruce Straley, who acted as game director on The Last of Us, will not return to co-direct Part II due to his departure from the company.
The game was announced at the PlayStation Experience event in December 2016, and serves as a sequel to the 2013 game The Last of Us. The first trailer revealed the return of Ellie and Joel, whose story takes place five years after the first game; players will assume control of Ellie. In contrast with the first installment, which was centered around love, Druckmann has stated that this game will be centered around hate. The game’s second trailer was released on October 30, 2017, as part of Paris Games Week. The trailer revealed four new characters: Yara (played by Victoria Grace), Lev (Ian Alexander), Emily (Emily Swallow), and an unnamed character played by Laura Bailey. Druckmann stated that the characters “are integral to [Ellie and Joel’s] next journey”.
A WAY OUT
Initial Release: 23rd March 2018
A Way Out is an action-adventure game played from a third-person perspective. It is specifically designed for split-screen cooperative multiplayer, which means that it must be played with another player through either local or online play. In the game, players control Leo and Vincent, two convicted prisoners who must break out of prison and stay on the run from authorities. As the story of both protagonists is told simultaneously, their progress may not be synchronized, which may result in one player being able to control their character, while another watching a cutscene. Players need to cooperate with each other in order to progress, and each situation can be approached differently, with both characters taking different roles. For instance, during a prison escape scene, one player needs to distract the guard, while another player needs to find a tool to aid their escape. These roles are not fixed, so Leo and Vincent can swap their roles in another playthrough. Players can interact with many non-playable characters, and there are dialogue options for players to choose.
Initial Release: TBA
During the game’s early development and funding, work was being conducted on separate modules, each with their own set of features and gameplay. Features from the three main modules were then combined into the Crusader module, which would serve as the platform for subsequent development.
The Hangar Module was the first playable alpha component of Star Citizen, released on August 29, 2013. The hangar module allows players to view, manipulate, and modify ships in a realtime, closed environment. Also included are decorations and flair that can be placed and arranged within the hangar.
Arena Commander was the second playable alpha component of Star Citizen, released on June 4, 2014. It is an in-fiction space combat simulator allowing players to playtest ship combat against other players or AI opponents. According to the developers, it features a highly detailed ship flight model, simulating space flight using the mass of the ship and location and force of the thrusters. Other claimed features include realistic application of g-force on the pilot and a high level of visual fidelity. Racing and cooperative game modes were added in an update.
Star Marine is the first-person shooter element of Star Citizen; like Arena Commander, Star Marine is an in-fiction combat simulator, released on December 23, 2016. There are two ways to play Star Marine: one game mode is a ‘capture-and-hold’ game (‘Last Stand’), where two opposing teams (the Marines and the Outlaws) each attempt to capture one or more ‘control points’ (Laptops) to gain points; as a team captures more control points, they gain points at a steadily increasing rate. ‘Elimination’ is a free-for-all ‘last man standing’ match; unlike the team-based ‘Last Stand’, players work individually to gain the highest kill-count before the match ends. Both game variants last for ten minutes or (in the case of ‘Last Stand’) until one team accrues the higher score. The first-person shooter mechanics are claimed to be relatively realistic, with armor levels, weapon stances and stamina effects manifesting as heavy breathing.
Following the completion of the Kickstarter in 2013, the development of Star Marine was contracted out to the third-party studio IllFonic; in August 2015, the contract was terminated and development of Star Marine returned to an in-house team at Cloud Imperium Games, finally releasing on December 23, 2016.
Crusader, also known as the mini-persistent universe, is the name given to module released on December 11, 2015 and designated as Star Citizen Alpha 2.0 (all subsequent Alpha versions were additions and modifications to the Crusader module). This module combines the gameplay aspects of the Hangar, Arena Commander, and Star Marine modules into one multiplayer platform. This module allows players to freely navigate around a section of space centered around the ingame fictional planet of Crusader and its surrounding moons. Space stations, asteroids, and other points of interest in the play area allow players to interact, engage in combat, or conduct missions. Given the modular approach to development, the Crusader module will continue to have features added and expand into what will become known as Star Citizen.
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